This Week's Theme:


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Showing posts with label Game Night. Show all posts
Showing posts with label Game Night. Show all posts

Sunday, January 22, 2012

Game Night: DuckTales by Rich Flood

My uncle’s mentally disabled.

He’s got size 16 shoes and probably weighs like 250 pounds and used to have a nasty fucking temper. When my cousins and I were really young, (not babies, but still pretty little) he would chase us down, trample us then grab our heads and shake the shit out of us until an adult would call him off. Suffice to say we were scared shitless of him and wouldn’t try and provoke him, except that he had a room absolutely full of cartoons and cool shit, which despite it being potentially life threatening, we tried to get into all the time.

I was in third or fourth grade this when this game came out. Now, my uncle had a shit load of NES games, including this one. I had already beaten it a few times, and – being a little older - was able to talk my way into his room and play this game with him. Later that developed into being able to come into his room to play a bunch of games, but he always liked watching me beat this one, either because I got to where I could beat it quickly without dying, or so he could shriek when you found Gizmoduck.

He still lets me into his room.

Wednesday, January 18, 2012

Game Night: FPS by Mark Hurst

So for some reason this isn't what I had in mind when I decided on Game Night... but this is what popped into my head and what I went with. Maybe at some point I'll post my other sketch with the JLA Poker Night.

Game Night


Decided to try a minimalistic approach to this week's theme. Enjoy.

Sunday, January 15, 2012

Game Night, "Call of Cthulhu." By Josh Purple

I'm guessing most of you guys have heard of that game :) .  I've always been a fan of Cthulhu art, and I plan on animating this.  Custom work, made this in 3dsMax 2012, rendered in iRay 2.0, rigged, skinned, UV'd, textured, etc.  A screen shot from Max;

The small boxes along the tentacles = the rigging.  One photometric light is out of frame, -the back light.  The bottom light is visible.  Created some darkness depth using a Z-depth pass (tentacles going into darkness).  It's not a 'classic' Cthulhu god, more of a variation inspired by other lovely, creepy skull, tentacle Cthulhu works.