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Showing posts with label 3ds Max. Show all posts
Showing posts with label 3ds Max. Show all posts

Sunday, January 15, 2012

Game Night, "Call of Cthulhu." By Josh Purple

I'm guessing most of you guys have heard of that game :) .  I've always been a fan of Cthulhu art, and I plan on animating this.  Custom work, made this in 3dsMax 2012, rendered in iRay 2.0, rigged, skinned, UV'd, textured, etc.  A screen shot from Max;

The small boxes along the tentacles = the rigging.  One photometric light is out of frame, -the back light.  The bottom light is visible.  Created some darkness depth using a Z-depth pass (tentacles going into darkness).  It's not a 'classic' Cthulhu god, more of a variation inspired by other lovely, creepy skull, tentacle Cthulhu works.